Thursday, March 13, 2008



Jenn Returns with Arturios!



Well, here's an updated project that I've done for Zbrush class, Semester 5 at CATO!
I'm very happy with how this project turned out, as I was insecure with my modeling abilities at first, but once that hurdle was jumped I flew into Zbrush and had some fun!
Feel free to comment or critique! I'll add some pics of the development of Arturios, my "racing" reptile!

Original Concept:



This was the initial concept piece, and as you can tell, I made some minor adjustments including omitting his armor/accessories, and making his tail longer. The model is a little off balance due to the fact that as a rotoscoped with this image, he was actually in mid walk!

Low Poly Model:








So this is the low poly model, though not low enough in my opinion, but overall he has less than 4k tris, which is less than half the maximum recommended. I made sure he was modeled for animation, since he'll be animated walking next semester!

First Zbrush Normals/Cavity/Texture maps:



This is my first sample of the final. The colors were a little too bright, and I wanted to add an Ambient Occlusion pass as well. I would like to thank Peter Vigilante and Lee Mac for helping me!