Tuesday, July 29, 2008

Mushroom Crew: Mana Basemesh

So after some decent time and effort, I have finished Mana's basemesh, making him ready for a few touches in ZBrush and eventually a texture. I'll post a simple mini rotation picture without the wireframe, then post one with it once I make one, but for now I'm just pleased how well he stayed with his Rotoscope and initial model pack. Enjoy!

Thursday, July 17, 2008

Mushroom Crew: Mana Ver 2.0

All's well in the world of Zoomers, as Mana's model sheet is nearly complete! He's been ironed out, and now all that is left is a sheet with details such as expressions and so forth. And here he is!




I'm keeping it simple, but for the most part I may have to fluff up the layout to get better marks. In my honest opinion I like simple layouts; more attention to the model, but some people really like a flashy layout. I'll work on that part, but the important thing is Mana is complete! Now he's ready to be modeled in 3D! Muscie is coming along as well, and I may have his model pack up by tomorrow. Unlike Mana, Muscie's cap is a little big and makes his sheet quite long, but that's ok, his attitude and ego alone deserve a large layout ;) Feel free to post coments and critiques!

Wednesday, July 16, 2008

Vladmira: Lioness of the Sea

Here is my second model of the semester. She was first conceptualized about three semesters ago in Life Drawing class. The criteria for "him" at the time was a human structure with a uniquely inhuman design. The actual model I made was of sculpy, and again, at the time, Vladmira was Vladmir.

Now, after having an issue with the character I developed last semester, I had chosen to pick Vladmir up again. In his redesigning process, the unanimous vote was cast (of myself and Sean) to make him a her. I'm not too proud of the older version sketches, but I'll put them here just to show the changes I've made.



The updated version, in my opinion, looks much better. She has more fin variation, a better build, breasts (which are always great), and other minor changes to make her more appealing, and in some cases, more proper (like her tail fin is going the correct way).




So all in all, I'm glad to be working on her again. She will be made with the specifications of this years Dominance War (www.gameartisans.org) which is a low polie count model of 9k tris. I'm currently working on her base mesh and shall post her progress as she does. I hope you'll all enjoy her as much as I do!

Sunday, July 13, 2008

The Mushroom Crew: Muscie Ver. 1.1

I have worked a little on Muscie's design, but since he needed little work I only attempted to make him more warrior looking. His personality pretty much mirrors Mana's, with a large ego and an uptight attitude, Muscie works well as Mana's battle buddy.




I'm thinking of giving him some form of marking of the sort to cut up the emptiness of color in his beard area. Otherwise his kilt color can change and even eye color, but for the most part this is how I want him to look; Scruffy, a little worse for wear, and ticked. His usual arsenal consists of a shield and axe, but any combination of weapon and shield could work. Dual wielding weapons could do as well, as they'd suit his personality a little better. Feel Free to post your critiques!

Saturday, July 12, 2008

The Mushroom Crew: Mana Ver. 1.2

I have been working on Mana a little and made this new concept for him, including a color design. I hope you all like him! I'm expecting to finish Mana by next week (including his model pack) then get on to Muscie. Muscie isn't exactly in as much need of a makeover than Mana, so I figure it would be better to get done the one needing more effort.


The primary changes thus far are his hands and feet. With such thin wrists and ankles he looked rather frail. I also figured that since Muscie had a form of pant/skirt/kilt on, Mana needed some form of clothing as well. He was first going to wear a loincloth, but those are not too fun to model and animate. Instead he has tweed-like pants with a small sash. I'm debating whether or not to give him his "in game" weapon, which is a large staff. If I have time I may model it.

Wednesday, July 9, 2008

The Mushroom Crew: Ver. 1.0

At the end of last semester I sort of fumbled with the development of a character I wasn't fully sure would come to fruition. At the last minute I pitched a trio of characters whom I was going to further develop this semester to my instructor, and he was quite excited.

Mana, Muscie, and Angel were the three characters I was going to model as one large group, but as this semester began, I decided to omit the last of the three; Angel.



"Muscie the Warrior"


"Mana the Mage"



"Angel the Battle Priest"

For the sake of time and character development, I will no longer be working on Angel, but rather developing the other two more deeply. They will be intended as game or low poly count models with a lot of attention to detail in textures. After this initial post I will be posting the development of Mana and Muscie, and hopefully you will all enjoy watching them as they grow! As well as this blog I will be posting on the Center's main student forum, where I may get critiques from colleagues and instructors alike.