As of this final semester at CATO, I have chosen my final 4 models for my demo reel. They are Mana, Visarith, Vespoid Scout, and Arturios. I have avoided finishing Vladmira as her base mesh is a little floopy and my over enthusiastic approach to tackle her has caused me more time than I wished for... so on to the back berner she goes :)
Almost all of these are complete, but Arturios needed a very big fix. He was very low in poly count, and poorly done in ZBrush. This was literally my first model done with a model pack, and thus I agree it wasn't my finest of models, but I can not let him go now!
I've fixed his base mesh with the knowledge of what I've learned over the last year, and am proud to admit it's much MUCH better.
The primary changes made if you cannot clearly see are as follows:
- Body in general is smaller and more proportionate
- Features are better rounded and less sharp
- Hands and feet are more detailed to accommodate normal map
- Better use of edge loops and mesh in general
- Much easier to animate with higher poly count
All in all his remade base is much better. He's under 6k tris, and I may make room for some armor, but only if time permits. I shall be unwrapping him very soon and will get going on his normal map and diffuse. He'll also have a specular map, and I may try with some subsurface light scattering on him.
Almost all of these are complete, but Arturios needed a very big fix. He was very low in poly count, and poorly done in ZBrush. This was literally my first model done with a model pack, and thus I agree it wasn't my finest of models, but I can not let him go now!
I've fixed his base mesh with the knowledge of what I've learned over the last year, and am proud to admit it's much MUCH better.
The primary changes made if you cannot clearly see are as follows:
- Body in general is smaller and more proportionate
- Features are better rounded and less sharp
- Hands and feet are more detailed to accommodate normal map
- Better use of edge loops and mesh in general
- Much easier to animate with higher poly count
All in all his remade base is much better. He's under 6k tris, and I may make room for some armor, but only if time permits. I shall be unwrapping him very soon and will get going on his normal map and diffuse. He'll also have a specular map, and I may try with some subsurface light scattering on him.
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